Games are the perfect way to relieve boredom, get entertained and enjoy the company of other people. We can find many different games in various formats like video games, computer games, mobile games, board games, card games, etc. Some games are designed specifically for children whereas others are for adults. The common characteristics of all games are action, adventure, physical skills, thinking skills, memory, creativity, thinking powers, strategy and thinking.
A game is generally a structured type of activity, normally undertaken for fun or entertainment, and at times used as a teaching tool. Games are different from work, which usually is done for remuneration, in which case, people are working, while games are more social in nature and are undertaken by individuals, who are not working. However, there are many games that are multiplayer games, in which players work together to complete various quests or tasks, while competing against other players and winning the virtual currency, points or rewards.
The objective of any game, whether it is single player or multiplayer, is to accomplish some goal through the application of skills, through the application of strategies, through the use of resources and the application of tactics. There are many ways to gamify a game environment. A few ways include: providing a challenge to participants, rewarding participants based on performance or on completion of goals, providing a means to score, to give control or the possibility to users to determine rules, providing a platform whereby players can learn about objectives and how to work within a limited time, providing an environment in which learning can occur, sharing a common work space or channel, creating a community around a particular game or idea, etc. A major part of gamification is the creation of a virtual currency, known as ‘virtual money,’ which players use to purchase and redeem objectives or rewards. Gamification has been used in a wide variety of different circumstances, from giving employees a way to succeed in a business by improving their knowledge and skills, to creating a competitive environment in which people can test their mental abilities against others.
Many forms of non-serious games have also been found to have a role in the development of online interaction and social behaviors. One type of these are video games, played according to strict schedules established by game designers. The schedules may include daily, weekly, monthly, semi-annually, or annually based on game design and complexity. Many video games are played by more than one person. These are also often played according to a set schedule, or according to a number of goals, such as completing levels, acquiring a high score, beating the computer, etc.
In addition to video games, many websites and online services, including online casinos and sports betting sites, have added in-game purchases and benefits to further encourage players to participate in the interactive environment. These are typically short purchases that can range from time-wasters to real money. Many sites allow players to either pay for real-time in-game purchases right then and there, or for in-game credits that must be used to make future purchases. Both players and websites usually track these in-game credits so that they do not end up like the virtual credit card that many kids receive. These time-wasters allow players to buy things that they would otherwise be unable to afford while playing the game. Some sites, like EverQuest, have integrated PayPal into their payment scheme so that the transactions are completely secure and safe.
Cloud gaming services provide another medium through which to engage in the interactive experience. These are games that can be played regardless of whether the player has an internet connection or not. The most common examples are massively multiplayer online role-playing games (MMORPGs), which have players log into a virtual world and interact with other players within a shared environment. Examples of this type of game include World of Warcraft, which has thousands of players at any given moment, as well as EverQuest, which offers players the chance to buy and sell virtual items. Another popular form is massively multi-player online role-playing games, or MMORPGs, where each player in a game can take on the persona of a different character. Popular games such as World of Warcraft, however, use real money transactions as a way to compensate players for time spent playing the game.